ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Thursday, March 14, 2013

The Ultimate Rigging Tool

Following the trend (last post was also a sneak peak) this a quick look at the interface for the custom rigging toolkit I doing for rigging in maya. This will allow setup artists to significantly speed their process and get quick setups and designs they can test and deliver. I'll be coming out with version 1 by next week. So stay tuned!

Here are some screenshots.













Saturday, March 9, 2013

Sneak Peak: The Advanced Back Rig Tool

Its still in the works but I'll be coming out with it soon. Just wanted to show how the interface is looking. Enjoy!



Wednesday, March 6, 2013

Ray Depth Tool

A useful little script I wrote to quickly change reflections and refractions settings for raytracing, caustics, final gathering, and more, via an input value.



Watch demo @ https://vimeo.com/61238087

Script @ http://www.creativecrash.com/maya/downloads/scripts-plugins/c/ray-depth-tool

Enjoy!

Base head model

For a realistic bust that I want to do I modeled this base head. Like I mentioned it in the previous post, I will eventually rig this head. The steps to completing this project will be broken down as such:

Shading and Lighting

1. Base modeling (done)
2. ZBrush detailed modeling
3. Texture painting
4. UVing, Displacement and Normal map exporting
5. Skin Shading

Rigging

1. Joint Layout
2. Animation controls Layout
3. Rig setup
4. Weight Painting
5. Blend Shapes
6. Clean up

Here are some screenshots and turn around of the current base mesh for the head.









Mouth Model

So in preparation for a realistic face model that Im working on, I modeled quickly this mouth. Including teeth, gums, tongue and the mouth cavity. Its still animator friendly since the intention is not only to do a realistic bust but to design a facial rig as well. Here is a quick expose of the model and reference image I used.